ShinyWidgets HOW TO PLAY

01 - The game

Race to the target score.

The object of every game: reach the winning score first. Points come from buying cards - and every card you buy makes the next ones cheaper, so early cheap cards fund the big point-scorers later. Here's the whole table at a glance.

NOTE
This guide teaches Shiny Widgets. Other themes reskin these pieces - petals, pipes, and so on - and tweak a few details, but the core stays the same.

02 - Anatomy of a card

Every card tells you three things.

The art fills the card; a black band on top carries the identity, and a band on the bottom carries the price. Give it a hover.

NOTE
Cost, payoff, points - on every card in every theme. A few themes add one extra thing (a card name that matters, a second color, or connection ports); you'll pick those up once the basics click.

03 - Your first turn

Let's start a game.

Three tier-1 cards are dealt from the store. Read the cost band along the bottom of each.

For the first turn you usually want to take 3 tokens of different colors, matching the costs in the bottom row of cards (shown). You are saving up to get a card in a later turn.

The store - tap 3 different colors

Your bank

empty - tap tokens above

Tap three different store tokens to bank them.

04 - Buy a card

A few turns later - time to spend.

You've banked enough parts. Click a card you can afford to buy it - it joins your tableau and gives a permanent discount. Then the store refills and Rival 1 takes a turn.

The store

Your bank

Your cards

none yet

Rival 1

watching...

Glowing cards are affordable. Click one to buy it.

HINT
After buying, hold the hint button. Cards you can afford light up and the rest dim; every cost drops to what you'd actually pay after your discounts - a color you fully cover shows 0. Owning a card is what pushes matching costs down.

05 - Your stacks

Cards pile up by color - and the piles are your engine.

On your board, bought cards stack by color. Each stack is a resource: its height is the discount you get on that color, forever. And cards with a number in the corner also add to your victory points. Watch both happen.

Two stacks so far. Press Buy next card.

06 - Achievements

You can also score bonuses.

Each theme has unique ways to score, but the most common way is to collect 3 cards in each of 3 specific colors, as described by the achievement cards at the top of the board.

Colony Ship
+4

You need one more red card. Press the button to buy it.

NOTE
Several achievements are on the table each game with different color mixes - first player to qualify claims each one.

07 - Other ways to score

Every theme adds one scoring twist.

The take-buy-stack engine is identical everywhere; the bonus layer changes. Tap a panel to replay its move. Bloom's gardens and Pipeworks' assemblies are big enough to get their own tours below.

Petals

Sequence scoring

+2

Blooms score extra when placed in runs - chain your placements in sequence and each link pays out.

Petals Lite

Reserve from the deck

Reserve cards straight off the face-down deck - a hidden gamble only you get to see, plus a gold wild.

Shiny Widgets

Gold engines

Special cards mint a gold wild every turn while you own them - a coin factory on your board.

Shiny Widgets

Hybrid cards

Some parts pay two discount colors at once - one card, two stacks' worth of buying power.

Shiny Widgets

Coin-back cards

Buy one and it refunds a token of your choice from the bank - the purchase partly pays for itself.

08 - Widgets rules

Special to Shiny Widgets: blueprints.

In this theme, card names matter. Certain named parts belong to a recipe - collect the full set and the blueprint completes on the spot for bonus points. No extra turn, no extra cost.

RECON DRONE  +5

You own a Logic Board. The Recon Drone recipe needs two more named parts.

TIP
Recipes are listed in the in-game guide; the name band on each card tells you what it can build. Watch what rivals collect - snagging a part of their recipe is fair play.

09 - Bloom or Bust

Grow a garden of matching halves.

Every bloom has a left color and a right color. Place blooms side by side so the touching halves share a color, and the garden pays a bonus for each match.

Two blooms planted, one match so far. Keep going.

10 - Pipeworks

Assemble one giant structure.

Components carry colored ports on their edges. No printed points here - your score is the size of your biggest connected assembly, and 12 linked pieces completes a megastructure. These are real components from the game, joined port-to-port.

0pieces connected
DYSON RING  +4

Press the button and watch the assembly grow.

11 - Six themes

Three come free. Three come together.

Shiny Widgets, Petals, and Bloom or Bust are free to play. One purchase unlocks the other three - Pipeworks, Petals Lite, and Petals 6-Color - forever. Same engine, six ways to score.